Change co-management

Co-management lets another player look after your stable in your place — during a holiday, an absence, or simply because two of you play together.

Without ever giving them your password. That is the whole point: your co-manager logs in with your username and their own password. They learn nothing of your credentials, and you take their access away whenever you like.

The two lists in this window

They do not say the same thing, and it is the only place where people get it wrong:

  • My co-managers: the players who can manage your account.
  • My co-managements: the accounts you manage. To log in to them it is the other way round — their username and your password.

To appoint a co-manager, Add a co-manager, then their username. They have nothing to accept, and the delegation takes effect at once. They are not told of it either: remember to tell them yourself.

The delete button, at the end of the line, removes the delegation, and it works both ways: you can remove a co-manager from your account, or give up managing somebody else's. The effect is immediate — access is cut within the minute, without waiting for the person to log out.

Recognising that you are in co-management

When you are playing an account that is not yours, your username at the top of the menu is followed by (c) — for example toto54 (c). The dashboard reminds you of it too when it greets you.

In that state, some buttons do not appear. They are not broken: they are reserved for the account holder.

What a co-manager cannot do

The principle is simple: everything that commits the account itself, or the clan, stays with the holder. The game itself is entirely open.

The account: the whole “managing your login” block of My account — deleting the account, changing the username, the e-mail address or the password. 

The clan, whatever the managed account's role:

  • owner: changing a member's level, excluding one, modifying the clan's settings or picture, managing the clan's horses — renaming them, giving them, retiring them;
  • recruiter: accepting or refusing joining requests. Nor do they appear in the co-manager's alerts;
  • moderator: managing the topics of the clan's forum.

The API keys: the private key is never accessible in co-management — it gives access to the account's whole stable. The public key is only accessible to moderators, for competition accounts.

The language does not change. In an ordinary login, the account's language applies; in co-management, it is the co-manager's, since they are the one in front of the screen.

What remains possible, but shows

All the rest of the game works normally: the horses, the races, the sales, the training.

One single thing leaves a trace. A message written in co-management carries the mention of the co-manager who wrote it: the recipient always knows who really wrote to them.

A point not to be neglected

An account you manage regularly counts as one of yours as far as the rules on multiple accounts go — it is whoever logs in to it most often who is held responsible for it. If you manage the account of a player who hardly ever comes any more, read Multiple accounts on the same computer before entering their horses alongside yours.

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