My trainings

This is the trade's main screen: all the horses for which you are the trainer, and the state of the work on each. Your role comes down to one sentence — defining each horse's training programme, and revising it when it stops making progress.

The game does the rest: each horse gets one session a day, applied according to the programme you have set. You have nothing to trigger — and you do not choose the moment either.

“Daily training”: the programme in place

This column displays the name you gave the programme, or, failing that, its four sections: on Almina and Bezir they are chosen from Flat, Climb, Descent, River, Mud and Jump. Click it to open and modify it.

Three readings to know about, because none explains itself.

  • In brackets: the last session recorded is not today's. Without brackets, the horse has already worked today.
  • None: there is no programme of yours on that horse. It is the most important case, and what follows explains it.
  • The programme displayed in an alert colour, on Chorus: your programme is indeed there, but its distance is no longer suited to the horse. The maximum training distance of a Chorus horse follows its constitution, which progresses; the lengths of your programme, for their part, stay as you set them. So you are training over less than it is capable of. Open the programme and lengthen it: it is free potential, and the signal serves no other purpose.

When does the session take place?

Training sessions are not done when the player decides, but when the game's background processing can deal with them. It goes through the string in small batches, at regular intervals, and observes a pause in the middle of the night during the backup. The only guarantee is therefore this one: the day's session will be done during the day. In practice, the bulk is handled in the morning.

That has a very concrete consequence, and that is where the brackets really serve. Programme in brackets: the day's session has not yet taken place, a modification made now will be taken into account today. Programme without brackets: the horse has already worked, and your change will only apply to tomorrow's session.

There is no point, then, in watching the screen after changing a programme: come back the next day.

“Average prog. / Duration”: what the programme gives

The neighbouring column measures the result. It takes four forms:

  • To define: no programme of yours is active. The horse is trained all the same, but by the lad, who works without subtlety. It is your work queue.
  • Not performed: the programme is set, no session has applied it yet. Come back tomorrow.
  • The figures: for example S:+12 R:+8 / 30. The letters are the initials of the characteristics — Speed, Resistance, Suppleness, and on Chorus also Obedience and Constitution. Speed and Suppleness therefore share the same initial, and it is the order that tells them apart. The number after each letter is the average gain per session, and the one after the slash the number of sessions carried out with that programme.
  • Max: this horse has reached all its maximums, there is nothing left to train. Your work on it is over.

The number of sessions is not decorative: it is what says whether the average means anything. On three sessions it proves nothing; on fifty, it settles the matter between two programmes without argument. It is the trade's comparison tool — note your averages down before changing your recipe, otherwise you will not know whether the change served any purpose.

“To define” after being hired

A horse you have just taken charge of will almost always display To define and None, even if it was obviously well trained before you. That is not an anomaly: a training programme belongs to whoever defined it. You do not see it, and it is no longer applied.

While you set yours, the horse is handed to the lad — in other words it works, but at random. So that is the first thing to do after each hiring. The reason for that rule is explained in My contracts in the Owner menu: a player's work is not recoverable.

Working in batches

Tick several horses and the actions menu applies to the whole selection: Modify the training to set the same programme for a group, and Modify the folder for your trainer's labels. That is what makes a string of fifty charges manageable.

The menu also offers Delete the entry, but careful: withdrawing an entry remains reserved for the horse's owner and jockey. On a horse you only train, the action will answer you with an error message. That is normal, it is not your decision.

The other columns

Owner and jockey: your team on that horse, and the people to talk to. Last race and next race: what gives training a meaning. A horse entered over 2,700 metres in three days is not prepared like a sprinter, and the next race is the only column that tells you so here.

The notepad is displayed too, yours and the team's. It is the right place to tell the jockey what you observe in training, and to suggest to the owner an event that would suit.

Finding a horse again

The list shows by default the active horses, in order of name; the filter lets you display the unborn and the retired as well. You will also find the genetics, the biorhythm, the notepad and your trainer's folders there as criteria — enough to isolate, for instance, every horse whose suppleness has levelled off.

Going further

The training window details how a programme is built, and My methods lets you save your recipes to apply them again.

In the same section