My contracts
A horse needs a trainer to progress and a jockey to be ridden in a race. This page lists your horses with, for each one, who holds those two roles today — and to whom you have offered them.
As long as you have two or three horses, each one's card is enough. It is when the stable grows that this page becomes indispensable, because it lets you act on several horses at once.
Entrusting a role for several horses at once
Tick the horses concerned, then open the actions menu. Three choices await you there: Modify the trainer, Modify the jockey and Modify the folder. The setting chosen applies to the whole selection.
For the trainer as for the jockey, three possibilities:
- The webmaster (automatic mode): the role is held by the game and not by a player. Applied immediately, nothing to manage — but read below what it is worth.
- Myself: you take the role. Applied immediately, without asking anybody.
- Another player: you enter their username, and that creates an offer. Nothing changes until they have accepted it.
The username has to be exact: if it is not found, the window tells you so and changes nothing.
What automatic mode is worth
It is the most convenient choice, and that is why you need to know what it does. The game holds the role, but it holds it without subtlety.
As trainer, it chooses the daily session by itself — the game then speaks of the lad. On Almina and Bezir, the lad follows a rigid order: everything on speed up to its maximum, then everything on resistance, then everything on suppleness. On Chorus, the priorities are drawn at random for each session and the effort always stays set to the lowest, Light. Your horse does progress, then, but never in the direction you would have chosen for the races you have in mind.
As jockey, it rides the races and nothing else: it does not test. And it does not prepare either. Now an unprepared race gets a ride built automatically: the horse's riding points are spread at random over the course, and the position on the track follows mechanically from the pace asked for. The budget is indeed spent in full, but anywhere: no reading of the opponents, no chosen placing.
Two consequences. The result then owes far more to luck than to racing — do not entrust an entry you care about to it. And a horse ridden that way accelerates or holds back where nothing justifies it, which gets in the way of the opponents around it: making a habit of it is not very elegant.
The right answer when you are short of time: a tactic saved in My tactics applies in one click and is always worth more than a ride drawn at random. That holds for everybody, in fact — a player jockey who forgets to prepare gets exactly the same automatic ride.
Do not confuse this automatic jockey with the lad jockey, which is something else: a mode of automatic testing, adjustable horse by horse, which makes obedience progress steadily on Almina and Bezir. It does not depend on who the jockey is.
The “Next” column
That is where pending offers are read. As long as a player has not accepted, the role stays held by whoever held it: your horse is never left without a trainer or without a jockey while you wait for an answer.
To cancel an offer, there is no dedicated button: make the same modification again and choose Myself or The webmaster. The pending offer disappears, and the role is settled at once. That is also what happens if you offer the same role to somebody else — one offer at a time per role and per horse.
From the other side
Whoever you offer a contract to sees it arrive in My contracts, in their Trainer or Jockey menu depending on the role, with a counter in the menu so as not to miss it. They accept or refuse, and there too in batches if they receive several.
A contract is not a final commitment: your trainer or your jockey can withdraw from it whenever they like. The role then comes back to you automatically. That is also what happens if that player's account disappears.
What a change of holder carries with it
Changing trainer or jockey does not pass their work on to the next one, and that is deliberate: one player's work must not be recoverable by another. Without that rule, it would be enough to hire a good trainer, replace him at once and read his programme — or to take over the ride a jockey had patiently worked out. The know-how therefore stays with whoever produced it.
In practice:
- The jockey: their last test is erased — the ride tested, the turf, the distance and the time. The new jockey finds the test sheet blank and has to take the measurement again themselves.
- The trainer: the training programme stays the property of whoever defined it. The new one does not even see it — their screen displays None — and it is no longer applied. The horse is trained by the lad, as above, until the new trainer saves their own.
Bear that in mind before reassigning a whole stable: a horse that changes trainer and whose programme nobody takes over works at random, and a horse that changes jockey starts again with no measurement. That holds in every case — when you make the change, when a player accepts the contract, and when they withdraw from it.
It is also a reason not to change teams lightly: a trainer and a jockey who stay build up work that nobody will do again in their place.
Finding a horse in the list
By default the list shows your active horses, in order of name. The filter also lets you display the unborn and the retired, and to search by trainer's or jockey's name — handy for finding at a stroke all the horses entrusted to the same person, for example if they tell you they are stopping.
Your owner's folders serve as a filter too, and are modified from the same actions menu. See A horse's card for what they are.
Going further
The modification window details the three choices. And if you are the one receiving offers, see Contract.
