Sell a horse
Your complete stable, with everything one can decide for a horse one owns. The screen's name is narrower than what it does: one sells here, but one also files, retires, gives, and chooses what the others see.
So it is the owner's screen as much as the trader's, and the one to come to when you want to act on several horses at once.
Reading a line
- The horse and its description, the name leading to its card.
- Its genetics, and the display setting that says who they are shown to.
- For sale: the type of sale in progress, if there is one.
- The price.
- The retirement.
- Donate.
The six actions of the selection menu
Tick some horses, then choose. Everything works on one horse as on thirty, and that is the point of the screen.
- Sell the selected horses: see Putting up for sale. The settings entered apply to the whole selection — same type of sale, same price, same deadline.
- Change genetic display: what the other players see of your horses' genetics — For the team, For the clan or For all. This setting applies to the horses you are not selling: see below.
- Modify the folder: your personal filing, to find a batch again in a large stable.
- Retire selection and Cancel retirement.
- Donate to the clan.
Careful with the batch sale: a single price applies to every horse ticked. That is perfect for clearing a series of comparable foals, dangerous for a mixed selection. Check your ticks before confirming.
What the screen refuses
Putting up for sale can fail horse by horse, and the window tells you which ones and why. The grounds are set out in detail in trading; in short: a horse you created never sells, nor does a retired horse, an auction that has already received an offer can no longer be changed, and a horse entered in a claiming race has to stay at auction.
In a selection, the refusals do not stop the others from going through: you get back the list of the cases set aside.
The filters
The sort starts on the horse's name. To it are added the type of sale — convenient for seeing at a stroke everything you have on the market —, the name, the speciality, the sex, the age, all the genetics, and your folders.
The filter on the type of sale is the one most used here: it answers “what have I got for sale at the moment, and at what price?”, a question one asks oneself every time a deadline draws near.
Putting up for sale opens the genetics, without asking anything
There is no point touching the display before selling: a horse put up for sale at a fixed price or at auction shows its genetics to everybody, whatever your setting. A reserved sale shows them to the player it is reserved for — the only player who can buy it. And when the sale ends, the horse goes back to your setting.
The Change genetic display setting therefore serves something other than selling: showing, or keeping to yourself, the horses you are not selling. Opening it makes your stable a shop window — handy for being offered training or riding contracts, or for a breeder to spot a sire. Keeping it on For the team keeps your work for the owner, the trainer and the jockey. For the clan is the middle way.
And remember that the market lists display a copy refreshed once an hour: a horse put up for sale just after a training session may show its earlier values for a while.
For what comes next, see Buy a horse and trading.
