Account statement
The account statement of the common purse: its balance, and every entry that has made it move.
It is open to all the members, and not only to the officers. That is deliberate: a collective till is managed in full view of everybody, and a clan owner knows that each of their decisions leaves a line here.
Reading a line
Three columns: the date, the withdrawal, the credit. Under each entry, a second line gives the account and the transaction — that is to say the nature of the movement and its detail.
Four accounts concern a clan's purse, and they tell the whole of its economic life.
- Clan-Donate: a member has paid sulkies in. The transaction carries the clan's name and the giver's.
- Clan-Withdrawal: an owner has taken sulkies out for the benefit of a member, whose name the transaction gives.
- Clan-Care costs: the daily costs of the clan's horses. The transaction carries the date of the day charged.
- Clan-Seizure: the game has seized a horse to mop up an overdraft. The transaction carries the horse's name.
Upkeep, the only automatic expense
Each day, the clan pays 100 sulkies per horse held in reserve, and there is no allowance: the first horse already costs. A player, for their part, pays nothing for their first ten.
It is the line that empties the tills without anybody thinking about it, because it falls every day and the clan's horses bring in nothing — they cannot race. Twenty horses in reserve is 2,000 sulkies a day, 60,000 a month.
If you see the balance melting away steadily without any withdrawal having been made, that is where to look.
What happens if the till is empty
A clan's wallet can go negative, and the game then brings it back to zero by a seizure. It goes like this:
- the game takes a clan horse, the oldest first, and credits the till with 5,000 sulkies;
- it starts again until the balance is no longer negative;
- each horse seized is immediately put up for sale at 5,000 sulkies, reserved for seven days for the clan's owner, who receives a message telling them how to get it back;
- if there is no horse left to seize, the debt is simply erased.
In other words, a clan never ends up in debt — but it can end up emptied of its reserve, and the horses lost that way only come back on condition that an owner buys them back within a week.
Prevention is simple: keep a cushion in the till, and do not park horses there “for the time being”.
The filters
The account, which isolates one nature of entry, the transaction, which searches the detail — a horse's name, a username —, and the world.
That last one is not a display detail: the clan has one wallet per world, with its own balance and its own entries. Change world in the filter and it is another till you are reading. A clan present on all three worlds has three sets of finances to follow.
And your own account?
It is elsewhere, in the Sulkies menu, with its own statement. This one only shows the clan's movements.
